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Metal gear rising ost collective consciousness
Metal gear rising ost collective consciousness










metal gear rising ost collective consciousness

metal gear rising ost collective consciousness

Ignoring any of the trimmings and the lack of polish due to Platinum not having as much time as they probably needed, it's a really rewarding game to play well. It's because it is demanding that it ends up being more exhilarating and more satisfying to actually achieve something. It has some fun villains, but mostly the story is pretty bleh.īut the parry timing being tight is what makes it so good, especially on the highest difficulties, where the window is smaller and the punishment for failure is way higher. There's some great stupid stuff in MGR, but a lot of the story and characters are pretty terrible. I really like getting to play as a badass Raiden, and it makes me really want to pick up a WiiU to play Bayonetta, so I can see this sort of thing done properly. That's probably the best I can say about Metal Gear Rising: Revengeance in general. The spectacle definitely reminds me of DmC, and I imagine it would remind me of Bayonetta if I had ever played Bayonetta.

metal gear rising ost collective consciousness

On the other hand, Revengeance is a game featuring Raiden kicking ass swiftly and consistently, and that's pretty great. Failing on a boss fight over and over again on what amounts to a poorly laid out quicktime event is really frustrating, especially when that quicktime event comes more than halfway through the fight, making you start all over again every time you mess up. The final battle features multiple such moments where screwing up results in an instant fail-state. It's pretty fun, but not when you need to do it quickly and with precision. You manually control where you're slashing Raiden's sword with the analog sticks. Not to be mistaken with this robot dog, who is actually pretty awesome!Ī unique gameplay mechanic is the sword-time slow motion slashing. You've barely finished being tutorialized at this point, and you're thrown into a battle against a very fast enemy you MUST parry consistently to conquer. This all came to a head about 30 minutes into the game when you square off against a robot dog similar to Crying Wolf from MGS4. The timing and directions didn't work the way you expected, and attacks chaining multiple strikes were almost impossible to properly defend against. This became very frustrating because parrying was very touchy and inconsistent. If you don't get very proficient at parrying very early in the game, you're going to be in for a great deal of trouble. The key to the combat is definitely the parry mechanic. I mentioned the gameplay as being similar to DmC and it is.sort of, but that's giving Revengeance too much credit. I'm able to understand it, I just don't really care. With most MGS games I care deeply about the story, but can't always figure out every detail. It was just so slow and uninteresting, and really wasn't contributing to a compelling narrative. I didn't skip cut-scenes because I thought those were pretty well done, but I was starting to skip a lot of in-mission dialog by the end. I'm not 100% sure to be honest because I found the story in this game really boring. Some of that might be slightly inaccurate. The actual end boss kind of just drops into the story out of nowhere near the end. You fight him at one point in the game and he gets away, setting the stage for him to reappear in the final battle.except he doesn't. He looks less like a murderous force and more like a drunk 45-year-old from your softball team that found a combat suit and decided to try it on. The main bad guy, or the guy I assumed was the main bad guy is completely uninteresting to me and feels really poorly imagined. It's just not presented in as cohesive and interesting a way. The story, and more importantly the spectacle, is certainly unique and has that signature Metal Gear craziness. Unfortunately, I found myself not enjoying Revengeance as much as I had hoped. On top of that, the gameplay looked is similar to the new DmC: Devil May Cry, which I loved.

metal gear rising ost collective consciousness

So imagine my excitement to start playing Metal Gear Rising: Revengeance, where you play as MGS4 Raiden the entire time. Sure he was a little bit of a whiner, but can you blame him with all the nonsense going on? His presence in MGS4 is nothing short of absolutely incredible from start to finish. There's nothing wrong with him whatsoever. I totally like Snake, don't get me wrong. Through the course of playing through MGS4 I came to a sudden and unexpected realization. MGS4 was absolutely incredible as well, despite an ending that was a bit too long. MGS 1 plays pretty well for such an old game, and I was absolutely blown away by the HD collection versions of 2 and 3.

#METAL GEAR RISING OST COLLECTIVE CONSCIOUSNESS SERIES#

I've been having a ton of fun for the last 6 months or so as I make my way through the Metal Gear series for the first time.












Metal gear rising ost collective consciousness